JumpOff The GameEverything you need to know to play JumpOff: The Game.
JumpOff is a real-time prediction game for showjumping. Watch a class live on TV or at the venue and predict the faults for each rider as they enter the ring. The more you get right, the higher you climb on the leaderboard.
Join a game by entering the game code or tapping a link. You can play as a guest instantly or create an account to save your stats, join leagues and compete across seasons.
For each rider, predict their jumping faults before they jump the 3rd fence. You can choose from:
Each fence knock-down = 4 faults. Refusals also count as 4 faults each. If you correctly predict the total jumping faults for a rider, you score 1 point.
After picking your fault prediction, you can optionally toggle the time fault wager. This is a simple yes/no bet on whether the rider will also pick up time faults (exceeding the time allowed).
Get both the jumping faults and the time wager right and you score 2 points instead of 1. Get the time wager wrong? You drop to 0 points for that rider — even if your jumping fault prediction was correct. High risk, high reward.
Instead of predicting faults, you can call Eliminated or Retired:
Eliminated covers falls, multiple refusals, going off course, or any other elimination. If you call it and the rider is eliminated, you score 2 points.
Retired is a voluntary withdrawal by the rider and is worth 2 points if you correctly predict it.
Your prediction locks when the operator confirms the rider has jumped the 3rd fence. After that, no changes. You can see the lock icon appear on the prediction card.
If you join a game mid-way through, you can predict for the current rider onward — you simply miss the earlier riders.
After the qualifying round, all riders who jumped clear advance to the jump-off. This is a shorter, speed course against the clock.
Instead of predicting faults, you now predict the top 3 finishers in order: 1st, 2nd, and 3rd.
All predictions lock when the first jump-off rider crosses the start line.
If two or more players finish with the same total points, the tiebreaker is resolved in order:
You can join a game at any time. If the class is already underway, you start predicting from the current rider — you just won't have points from the riders you missed.
Most classes are one round + jump-off: a qualifying round where clear rounds advance to a speed jump-off. Some classes use a two-round format where the top riders from Round 1 return for Round 2, and only double-clears go to the jump-off.